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UPDATED: March 17, 2015 NO. 12 MARCH 19, 2015
Catching the China Wave
Global marketers pool their knowledge in China's unique and ever-changing digital scene
By Zhou Xiaoyan
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"Chinese New Year is important. If you market toward this occasion, it means you care for their culture and you care about them," he said.

Alexandre de Sainte Marie, e-Multicultural Consulting Director at Datawords, a multilingual digital services company, agreed with Lacourtoisie, saying respecting Chinese culture is indeed a silver bullet for Western brands vying for the Chinese market.

"Western brands should try to strike a balance between being authentic as a luxury brand while being respectful of Chinese people's culture and habits to increase customer loyalty," he said. "When expressing brand identity in the Chinese market, Western brands should be as Chinese as possible."

Laurence Lim-Dally, an expert in branding strategy in China, said it's extremely important to know what influences that Chinese people are under.

"Communicating in China is always a big challenge for Western brands because they need to change perspectives and understand what are the influences on China, not only Western influences but also Asian influences," said Lim-Dally, who is also the CEO of Cherry Blossoms, a company she created in Hong Kong to help Western brands better take into account cultural differences between China and Western countries.

The Chinese mainland was influenced by the Hong Kong music and kungfu movies in the early 1980s; by the Taiwanese TV genre of "idol dramas," as well as Japanese skin care, hi-tech, cosmetics, animation and comics in the middle and late1980s; and by South Korean TV dramas and pop music since the early 1990s, Lim-Dally summarized.

Angela Huang, Asia Pacific Director of industry researcher Kantar-CIC, said celebrity endorsement has a huge effect on branding in China.

Huang, however, said in more mature markets like Japan, customers are more focused on product efficacy and price, which may indicate the future of the gradually maturing Chinese market.

"At the end of the day, the product has to stand on its own. Celebrities get customers to try the product, but they won't stay faithful if the product is low quality," Huang said.

Going mobile

According to data from the State Internet Information Office (SIIO), China has 1.3 billion cellphone users, and smartphone users had topped half a billion by the end of 2014.

By the end of 2014, three of every 10 smartphone users in the world were Chinese, said Wang Xiangrong, Deputy Director of the Website Information Broadcasting Department under the SIIO, China's website regulator.

A consensus was reached at this year's China Connect Conference that since a larger proportion of Chinese have turned to their mobile devices to surf the Internet, brands should establish their presence across China's most popular mobile applications: WeChat (an instant messaging mobile application developed by China's Internet giant Tencent) and Sina Weibo (China's Twitter-like microblogging service).

WeChat was originally conceived of as a mobile application and Sina Weibo said its mobile users now account for 78 percent of the total.

Huang said marketers should use WeChat and Sina Weibo in a complementary fashion.

"Weibo and WeChat are two different types of products. They serve two different purposes. Weibo is more of a media platform. It really helps brands to get recognition for new products. That hasn't changed at all," Huang said. "On WeChat, brands can communicate with consumers in a timely fashion, for instance, by using it to advertise offline events, show commercials on there or even offer customer service. WeChat has a lot of functions for brands, but it's not a media platform at this point, Huang said.

Lu Gang, founder and CEO of TechNode, a tech blog focused on startups and tech happenings in China, said China is playing by its own rules and has a unique ecosystem when it comes to social media.

"WeChat is what we call a 'super app,' with more than 400 million monthly active users. WeChat is now more than a social networking app and moving quickly toward the e-commerce side," Lu analyzed. "Chinese people don't trust media as much as they trust their friends, that's why it's so important for brands to work with WeChat in China."

Thomas Meyer, co-founder of Mobile Now Group, a company dedicated to developing mobile applications for businesses, said developing mobile games is an economical way to engage with Chinese customers.

Last year, his company developed a mobile game app for KFC to engage a mobile audience and build the brand, with associate operations with the famous South Korean boy band EXO. The 3D dancing game app was an instant success and accumulated millions of downloads, helping KFC sell millions of meals in an online-to-offline market campaign.

If businesses launch advertisements through TV commercials and websites, it engenders relatively little customer engagement. If they develop mobile games, it will cost less to engage more customers, Meyer said. "The cost of building games on mobile devices is far less than developing games for the PC."

A major issue confronting game companies is that they want to make money from those games, while Chinese people love to play games for free. If games are used for customer engagement by businesses, both customers and businesses will be happy, Meyer told Beijing Review.

Chris Guo, Vice President of Yihaodian, an online grocery retailer in China, said the transformation from commerce to e-commerce is a revolution, and now the transformation from e-commerce to mobile commerce is another round of revolution in China. Guo said an increasing proportion of Yihaodian's users are shopping with their mobile devices.

"If you have missed the chance to play the e-commerce game, now is the time for your short cut--mobile commerce," Guo said. n

(Reporting from Paris)

Email us at: zhouxiaoyan@bjreview.com

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